Most oozes are mono-green creatures, and they tend to grow and spread, which is why many oozes play with +1/+1 counters and/or tokens
There are a few things I would change about the deck, but thats mostly irrelevant now that Oath of the Gatewatch will be legal soon
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7 mana is a lot to hang on to, but it can still buy you some much needed time to close out a game if it's left untouched after it hits the board
The Head Judge has the final decisions as to allow certain alters so you should speak to them before the tournament
The set had five creature types that it was focusing on (Kithkin, Merfolk, Goblin, Elemental, and Elf)